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Dust Devil 5e Dnd how the spell works and its best uses Creature College


The dust devil can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Actions. Multiattack. The dust devil makes two slam attacks. Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. Whirlwind (Recharge 4-6).

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Dust Devil is a spell for 5th edition published in Xanathar's Guide to Everything . Dust Devil ( pointer) 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M Duration: Concentration, up to 1 minute Casters: Druid , Sorcerer , Wizard

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Unofficial Description: Less intelligent air elemental that can't fly Sources and Notes Wizards RPG Team (September 2014). Monster Manual . (5e) Wizards of the Coast . ISBN 978-0786965618. p. 92, 124. Back to Main Page → 5e → Monster Categories: 5e Pointers SRD5 5e Monster 5e Monsters 5e Large Monsters 5e Elementals 5e Air Elementals

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Spell Description. (a pinch of dust) Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature.

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Dust Devil is a good spell in dnd. This is a conjuration spell, the range of this spell is 60 feet, and duration are up to 1 minute. In this spell you can choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. 3.

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An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away.

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Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration.

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save.

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Dust Devil Monsters Air Form. The dust devil can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.Multiattack. The dust devil makes two slam attacks ","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.

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DnD 5e Class Guide. Artificer 5e Guide; Barbarian 5e Guide; Bard 5e Guide; Cleric 5e Guide; Druid 5e Guide; Fighter 5e Guide; Monk 5e Guide; Paladin 5e Guide; Ranger 5e Guide;. Is Dust Devil Good? Overall Rating: Orange. This means that dust devil is an OK spell. Overall Notes: Situationally useful if you need to lock off a certain area of.

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An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away.

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Dust Devil Level: 2nd-level Class List: Druid, Sorcerer, Wizard School: Conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute Scales: True. Unofficial Description: Creates a spinning mass of air that damages creatures in its area. Sources and Notes

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Dust Devil A Elemental Evil spell Conjuration Level: 2 Casting time: 1 Action Range: 60 feet Components: V, S, M Duration: Concentration, up to 1 minute (a pinch of dust) Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration.

Dust Devil 5e Dnd how the spell works and its best uses Creature College


What are good ways of using Dust Devil? Should it just be prepared for narrow dungeons with choke-point? Places with specific terrain for its vision-blocking effect? Or is there some specific team composition that makes it worthwhile to concentrate on? Share Improve this question Follow edited Dec 2, 2019 at 13:23 KorvinStarmast 142k 34 470 759

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Dust Devil. Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage.

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An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away.

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Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute. Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving.